<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="4300" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Giant
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4301" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Bug
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4302" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Fairy
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4303" levels="1" name="Strong Type">
  <table name="#maxHp">2</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4304" levels="1" name="Strong Type">
  <table name="#maxHp">3</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4305" levels="1" name="Strong Type">
  <table name="#maxHp">4</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4306" levels="1" name="Strong Type">
  <table name="#maxHp">5</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4307" levels="1" name="Strong Type">
  <table name="#maxHp">6</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4308" levels="1" name="Strong Type">
  <table name="#maxHp">7</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4309" levels="1" name="Strong Type">
  <table name="#maxHp">8</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4310" levels="1" name="Strong Type">
  <table name="#maxHp">9</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>
<skill id="4311" levels="1" name="Feeble Type">
  <table name="#maxHp">0.5</table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul order="0x40" stat="maxHp" val="#maxHp"/>
  </for>
</skill>

<skill id="4312" levels="1" name="Heavy Armor">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Monster equipped with heavy armor.
  created 2005-05-29 23:34:33
-->
  <table name="#pDef"> 20 </table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x40" stat="pDef" val="#pDef">
   <and>
     <using kind="Heavy"/>
   <not>
     <using kind="Magic,Light"/>
   </not>
   </and>
  </add>
</for>
</skill>

<skill id="4313" levels="1" name="Light Armor">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Monster equipped with light armor.
  created 2005-05-29 23:34:33
-->
  <table name="#pDef"> 20 </table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x40" stat="pDef" val="#pDef">
   <and>
     <using kind="Light"/>
   <not>
     <using kind="Magic,Heavy"/>
   </not>
   </and>
  </add>
</for>
</skill>

<skill id="4314" levels="8" name="BOSS Holy Light Burst">

<!--- by Phantom -->

  <table name="#power"> 128.0 156.0 138.0 152.0 198.0 235.0 272.0 235.0 </table>
  <table name="#hitTime"> 4000 4000 4000 4000 4000 4000 4000 1000 </table>
  <table name="#skillTime"> 4000 4000 4000 4000 4000 4000 4000 1000 </table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="#hitTime"/>
  <set name="element" val="1"/>
  <set name="reuseDelay" val="8000"/>
  <set name="skillTime" val="#skillTime"/>
  <set name="skillType" val="MDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>

  <for>

  </for>
</skill>
<skill id="4315" levels="7" name="Hold">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Unable to move at all, as though one has grown roots into the ground.
  7: Unable to move at all, as though one has grown roots into the ground.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 23 33 44 59 74 89 103 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <for>
  </for>
</skill>
<skill id="4316" levels="7" name="Boss Lilim Drain">


  <table name="#power"> 26.0 31.0 36.0 41.0 46.0 51.0 56.0 </table>
  <table name="#mpConsume"> 23 33 44 59 74 89 103 </table>
  <set name="power" val="#power"/>
  <set name="element" val="5"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="205"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="DRAIN"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="isMagic" val="true"/>
  <set name="castRange" val="750"/>
  <set name="absorbPart" val="0.8"/>

  <for>

  </for>
</skill>
<skill id="4317" levels="5" name="Increase Rage Might">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 50 50 50 50 50 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1800"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4318" levels="1" name="Ultimate Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="mpConsume" val="50"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4319" levels="1" name="Paralysis">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Entire body is paralyzed and one cannot move at all.
  created 2005-05-29 23:34:33
-->
  <set name="mpConsume" val="50"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1500"/>
  <for>
  </for>
</skill>
<skill id="4320" levels="7" name="Poison">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Gradually reduces one's HP. Effect 4.
  7: Gradually reduces one's HP. Effect 9.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 50 50 50 50 50 50 50 </table>
  <table name="#power"> 4.0 5.0 6.0 7.0 8.0 9.0 9.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1500"/>
  <for>
  </for>
</skill>
<skill id="4321" levels="1" name="Decrease P. Def.">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily reduces one's P. Def. greatly.
  created 2005-05-29 23:34:33
-->
  <set name="mpConsume" val="50"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1500"/>
  <for>
  </for>
</skill>
<skill id="4322" levels="1" name="Wind Walk For Novice">
<table name="#Tab-runSpd"> 20 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="21"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
    <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
 </effect>
</for>
</skill>
<skill id="4323" levels="1" name="Shield For Novice">
  <table name="#rate"> 1.08  </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="8"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#rate" stackType="pDef">
    <mul order="0x50" stat="pDef" val="#rate"/>
  </effect>
</for>
</skill>
<skill id="4324" levels="1" name="Bless the Body For Novice">
  <table name="#Tab-maxHp"> 1.1 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="16"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-maxHp" stackType="hp_up">
    <mul order="0x50" stat="maxHp" val="#Tab-maxHp"/>
 </effect>
</for>
</skill>
<skill id="4325" levels="1" name="Vampiric Rage For Novice">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="14"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
 <table name="#abs"> 15 </table>
<for>
 <effect count="1" name="Buff" time="3600" val="0" stackOrder="1" stackType="vampire">
    <add stat="absorbDam" val="#abs" order="0x40"/>
 </effect>
</for>

</skill>
<skill id="4326" levels="1" name="Regeneration For Novice">
 <table name="#rate"> 1.15 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="13"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#rate" stackType="hpregen">
    <mul order="0x50" stat="regHp" val="#rate"/>
  </effect>
</for>
</skill>
<skill id="4327" levels="1" name="Haste For Novice">
  <table name="#Tab-pAtkSpd"> 1.15 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="14"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtkSpd" stackType="pAtkSpeedUp">
    <mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
 </effect>
</for>
</skill>
<skill id="4328" levels="1" name="Bless the Soul For Novice">
  <table name="#Tab-maxMp"> 1.1 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="12"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-maxMp" stackType="mp_up">
    <mul order="0x50" stat="maxMp" val="#Tab-maxMp"/>
 </effect>
</for>
</skill>
<skill id="4329" levels="1" name="Acumen For Novice">
  <table name="#Tab-mAtkSpd"> 1.15 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="10"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
    <mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
  </effect>
</for>
</skill>
<skill id="4330" levels="1" name="Concentration For Novice">
  <table name="#cancel"> 18 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="10"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
    <effect count="1" name="Buff" time="3600" val="0" stackOrder="#cancel" stackType="concentration">
      <sub order="0x40" stat="cancel" val="#cancel"/>
    </effect>
  </for>
</skill>
<skill id="4331" levels="1" name="Empower For Novice">
  <table name="#Tab-mAtk"> 1.55 </table>
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="12"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtk" stackType="mAtk">
    <mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
  </effect>
</for>
</skill>
<skill id="4332" levels="1" name="Mental Aegis">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul stat="sleepRes" val="100" order="0x50"/>
    <mul stat="confusionRes" val="100" order="0x50"/>
    <mul stat="rootRes" val="100" order="0x50"/>
  </for>
</skill>
<skill id="4333" levels="6" name="Resist Dark Attack">
  <table name="#unholy-Res"> 1.1 1.2 1.3 1.4 1.5 1.6 </table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul stat="unholyRes" val="#unholy-Res" order="0x50"/>
  </for>
</skill>
<skill id="4334" levels="1" name="SSQ Cancel">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4335" levels="1" name="Sacred Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Launches a sacred attack.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4336" levels="5" name="Dark Attack Weak Point">
  <table name="#unholy-Res"> 0.9 0.8 0.7 0.6 0.5 </table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <mul stat="unholyRes" val="#unholy-Res" order="0x50"/>
  </for>
</skill>
<skill id="4337" levels="6" name="Resist Sacred Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Provides powerful resistance against sacred attack.
  6: Provides very powerful resistance against sacred attack.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4338" levels="1" name="Life Cubic For Novice">
  <set name="power" val="0.0" />
  <set name="target" val="TARGET_ONE" />
  <set name="skillTime" val="10" />
  <set name="skillType" val="SUMMON" />
  <set name="isMagic" val="true" />
  <set name="operateType" val="OP_ACTIVE" />
  <set name="castRange" val="400" />
  <!-- Summon-specific -->
  <set name="npcId" val="3" />
  <set name="expPenalty" val="0.0" />
  <set name="isCubic" val="true" />
  <for>
  </for>
</skill>
<skill id="4339" levels="1" name="Mimir's Elixir">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4340" levels="1" name="Ultimate Buff, 2nd">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="mpConsume" val="50"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4341" levels="1" name="Ultimate Buff, 3rd">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="mpConsume" val="50"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4342" levels="2" name="Clan Hall Wind Walk">
  <table name="#Tab-runSpd"> 20 33 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-runSpd" stackType="SpeedUp">
      <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
    </effect>
  </for>
</skill>
<skill id="4343" levels="3" name="Clan Hall: Decrease Weight">
  <table name="#weight"> 1.5 2 2.5 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#weight" stackType="weight">
      <mul order="0x50" stat="maxLoad" val="#weight"/>
    </effect>
  </for>
</skill>
<skill id="4344" levels="3" name="Clan Hall: Shield">
  <table name="#Tab-pDef"> 1.08 1.12 1.15 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pDef" stackType="pDef">
      <mul order="0x50" stat="pDef" val="#Tab-pDef"/>
    </effect>
  </for>
</skill>
<skill id="4345" levels="3" name="Clan Hall: Might">
  <table name="#rate"> 1.08 1.12 1.15 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pAtk">
      <mul order="0x50" stat="pAtk" val="#rate"/>
    </effect>
  </for>
</skill>
<skill id="4346" levels="4" name="Clan Hall: Mental Shield">
  <table name="#mentalRes"> 2 2.5 3.3 5 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#mentalRes" stackType="mental">
      <mul stat="sleepRes" val="#mentalRes" order="0x50"/>
      <mul stat="confusionRes" val="#mentalRes" order="0x50"/>
      <mul stat="rootRes" val="#mentalRes" order="0x50"/>
    </effect>
  </for>
</skill>
<skill id="4347" levels="6" name="Clan Hall: Bless the Body">
  <table name="#Tab-maxHp"> 1.1 1.15 1.2 1.25 1.3 1.4 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxHp" stackType="hp_up">
      <mul order="0x50" stat="maxHp" val="#Tab-maxHp"/>
    </effect>
  </for>
</skill>
<skill id="4348" levels="6" name="Clan Hall: Bless the Soul">
  <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.4 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="mp_up">
      <mul order="0x50" stat="maxMp" val="#Tab-maxMp"/>
    </effect>
  </for>
</skill>
<skill id="4349" levels="2" name="Clan Hall: Magic Barrier">
  <table name="#Tab-mDef"> 1.23 1.3 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mDef" stackType="MagicDefUp">
      <mul order="0x50" stat="mDef" val="#Tab-mDef"/>
    </effect>
  </for>
</skill>
<skill id="4350" levels="4" name="Clan Hall: Resist Shock">
  <table name="#res"> 1.2 1.25 1.3 1.35 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#res" stackType="shockRes">
      <mul stat="stunRes" val="#res" order="0x50"/>
    </effect>
  </for>
</skill>
<skill id="4351" levels="6" name="Clan Hall: Concentration">
  <table name="#cancel"> 18 25 36 42 50 58 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <table name="#power"> 1.0 2.0 3.0 4.0 5.0 6.0 </table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#cancel" stackType="concentration">
      <sub order="0x40" stat="cancel" val="#cancel"/>
    </effect>
  </for>
</skill>
<skill id="4352" levels="2" name="Clan Hall: Berserker Spirit">
  <table name="#Tab-mAtk"> 1.1 1.16 </table>
  <table name="#Tab-pDef"> 0.88 0.85 </table>
  <table name="#Tab-other"> 1.05 1.08 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">
      <mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
      <mul order="0x50" stat="pAtk" val="#Tab-other"/>
      <mul order="0x50" stat="pDef" val="#Tab-pDef"/>
      <mul order="0x50" stat="mAtkSpd" val="#Tab-other"/>
      <mul order="0x50" stat="pAtkSpd" val="#Tab-other"/>
    </effect>
  </for>
</skill>
<skill id="4353" levels="6" name="Clan Hall: Bless Shield">
  <table name="#Tab-sDef"> 1.3 1.4 1.5 1.6 1.7 1.8 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-sDef" stackType="shieldDef">
      <mul order="0x50" stat="sDef" val="#Tab-sDef"/>
    </effect>
  </for>
</skill>
<skill id="4354" levels="4" name="Clan Hall: Vampiric Rage">
  <table name="#Tab-absorbDam"> 4 6 8 10 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect name="Buff" time="1200" count="1" val="0" stackOrder="#Tab-absorbDam" stackType="vampRage">
      <add order="0x40" stat="absorbDam" val="#Tab-absorbDam"/>
    </effect>
  </for>
</skill>
<skill id="4355" levels="3" name="Clan Hall: Acumen">
  <table name="#Tab-mAtkSpd"> 1.15 1.23 1.3 </table>
  <table name="#reuse"> 0.95 0.90 0.83</table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
      <mul order="0x50" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
      <mul order='0x50' stat='mReuse' val="#reuse"/>
    </effect>
  </for>
</skill>
<skill id="4356" levels="3" name="Clan Hall: Empower">
  <table name="#Tab-mAtk"> 1.55 1.65 1.75 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-mAtk" stackType="mAtk">
      <mul order="0x50" stat="mAtk" val="#Tab-mAtk"/>
    </effect>
  </for>
</skill>
<skill id="4357" levels="2" name="Clan Hall: Haste">
  <table name="#Tab-pAtkSpd"> 1.15 1.33 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-pAtkSpd" stackType="pAtkSpeedUp">
      <mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
    </effect>
  </for>
</skill>
<skill id="4358" levels="3" name="Clan Hall: Guidance">
  <table name="#Tab-accCombat"> 2 3 4 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect name="Buff" time="1200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">
      <add order='0x50' stat='accCombat' val="#Tab-accCombat"/>
    </effect>
  </for>
</skill>
<skill id="4359" levels="3" name="Clan Hall: Focus">
  <table name="#Tab-rCrit"> 1.2 1.25 1.3 </table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
      <mul order="0x50" stat="rCrit" val="#Tab-rCrit"/>
    </effect>
  </for>
</skill>
<skill id="4360" levels="3" name="Clan Hall: Death Whisper">
  <table name="#Tab-cAtk"> 1.3 1.4 1.5 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-cAtk" stackType="cAtk">
      <mul order="0x50" stat="cAtk" val="#Tab-cAtk"/>
    </effect>
  </for>
</skill>
<skill id="4361" levels="2" name="Curse of Destruction">
  <table name="#power"> 1.0 2.0 </table>
  <set name="power" val="#power"/>
  <set name="save" val="5"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="DEBUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
   <effect count="1" name="Buff" time="1200" val="0">
     <sub order="0x50" stat="accCombat" val="5"/>
     <mul order="0x50" stat="sleepRes" val="0.75"/>
     <mul order="0x50" stat="rootRes" val="0.75"/>
     <mul order="0x50" stat="stunRes" val="0.75"/>
   </effect>
  </for>
</skill>
<skill id="4362" levels="2" name="Curse of Destruction">
  <table name="#power"> 1.0 2.0 </table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="DEBUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
   <effect count="1" name="Buff" time="1200" val="0">
     <mul order="0x50" stat="mAtkSpd" val="0.75"/>
     <mul order="0x50" stat="sleepRes" val="0.75"/>
     <mul order="0x50" stat="rootRes" val="0.75"/>
     <mul order="0x50" stat="stunRes" val="0.75"/>
   </effect>
  </for>
</skill>
<skill id="4363" levels="1" name="Curse of Destruction">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1.
  created 2005-05-29 23:34:34
-->
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="DEBUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <for>
  </for>
</skill>
<skill id="4364" levels="2" name="Blessing of Prophecy">
  <table name="#power"> 1.0 2.0 </table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
   <effect count="1" name="Buff" time="1200" val="0">
     <mul order="0x50" stat="maxLoad" val="1.25"/>
     <add order="0x40" stat="poisonRes" val="25"/>
     <add order="0x40" stat="bleedRes" val="25"/>
     <add order="0x40" stat="rootRes" val="25"/>
     <add order="0x40" stat="stunRes" val="25"/>
     <add order="0x40" stat="earthRes" val="25"/>
   </effect>
  </for>
</skill>
<skill id="4365" levels="2" name="Blessing of Prophecy">
  <table name="#power"> 1.0 2.0 </table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
   <effect count="1" name="Buff" time="1200" val="0">
     <sub order="0x40" stat="cancel" val="36"/>
     <add order="0x40" stat="poisonRes" val="25"/>
     <add order="0x40" stat="bleedRes" val="25"/>
     <add order="0x40" stat="rootRes" val="25"/>
     <add order="0x40" stat="stunRes" val="25"/>
     <add order="0x40" stat="earthRes" val="25"/>
   </effect>
  </for>
</skill>
<skill id="4366" levels="1" name="Blessing of Prophecy">
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0">
      <mul order="0x50" stat="maxLoad" val="1.25"/>
      <add order="0x40" stat="poisonRes" val="25"/>
      <add order="0x40" stat="bleedRes" val="25"/>
    </effect>
  </for>
</skill>
<skill id="4367" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4368" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4369" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4370" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4371" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4372" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4373" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4374" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4375" levels="1" name="Clan Hall Manager Buff">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4376" levels="1" name="Strong Resistance to P. Atk.">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Provides very strong resistance against P. Atk.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4377" levels="7" name="Wield Temper">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <table name="#mpConsume"> 14 22 31 43 55 68 79 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <for>
  </for>
</skill>
<skill id="4378" levels="7" name="Self Damage Shield">
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <table name="#power"> 10.0 15.0 20.0 25.0 30.0 35.0 40.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="60000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="REFLECT"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="-1"/>
  <for>
   <effect count="1" name="Buff" time="1200" val="0">
     <add order="0x40" stat="reflectDam" val="#power"/>
   </effect>
  </for>
</skill>
<skill id="4379" levels="6" name="Resist Pole Arm">
  <table name="#Tab-poleRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<add order="0x50" stat="poleWpnRes" val="#Tab-poleRes"/>
  </for>
</skill>
<skill id="4380" levels="1" name="Not used">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4381" levels="1" name="Raid Boss - Level 23">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4382" levels="1" name="Raid Boss - Level 30">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4383" levels="1" name="Raid Boss - Level 39">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4384" levels="1" name="Raid Boss - Level 55">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4385" levels="1" name="Raid Boss - Level 50">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4386" levels="1" name="Raid Boss - Level 60">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4387" levels="1" name="Raid Boss - Level 25">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4388" levels="1" name="Raid Boss - Level 34">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4389" levels="1" name="Raid Boss - Level 45">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4390" levels="1" name="Raid Boss - Level 49">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4391" levels="1" name="Raid Boss - Level 53">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4392" levels="1" name="Raid Boss - Level 65">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4393" levels="1" name="Raid Boss - Level 70">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4394" levels="1" name="Raid Boss - Level 28">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4395" levels="1" name="Raid Boss - Level 35">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4396" levels="1" name="Raid Boss - Level 43">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4397" levels="1" name="Raid Boss - Level 49">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4398" levels="1" name="Raid Boss - Level 55">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4399" levels="1" name="Raid Boss - Level 65">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:34
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
</list>
