| Status Player [ object p.name@ ] |

Name: [ object p.name@ ] | Lv: [ object "Level" p@ ] [ object "Template" p@ "className" field@ ]; Access: [ object "AccessLevel" p@ ]
Clan: [ object "ClanId" p@ "ClanTable" server-stat-instance "getClan" { int.class } jget ] | Exp/Sp: [ object "Exp" p@ "/" s+ object "Sp" p@ s+ ]

Class Template Id: [ object "ClassId" p@ ]
Character Coordinates: [ object coords@ rot ", " s+ rot s+ ", " s+ swap s+ ]

| Curent/Max |
HP: | [ object "CurrentHp" p@ int "/" s+ object "MaxHp" p@ int s+ ] | Karma: [ object "Karma" p@ ]
MP: | [ object "CurrentMp" p@ int "/" s+ object "MaxMp" p@ int s+ ] | Pvp Kills: [ object "PvpKills" p@ ]
Load: | [ object "CurrentLoad" p@ int "/" s+ object "MaxLoad" p@ int s+ ] | Pvp Flag: [ object "PvpFlag" p@ ]

P.ATK: [ null object "getPAtk" { L2Character.class } jget ] | M.ATK: [ null null object "getMAtk" { L2Character.class L2Skill.class } jget ] | Manage:
P.DEF: [ null object "getPDef" { L2Character.class } jget ] | M.DEF: [ null null object "getMDef" { L2Character.class L2Skill.class } jget ] |
Accuracy: [ object "Accuracy" p@ ] | Evasion: [ null object "getEvasionRate" { L2Character.class } jget ] |
Critical: [ null null object "getCriticalHit" { L2Character.class L2Skill.class } jget ] | Speed: [ object "RunSpeed" p@ ] |
ATK Spd: [ object "PAtkSpd" p@ ] | Casting Spd: [ object "MAtkSpd" p@ ] |