#AutoLoot enable... True to enable, False to disable
AutoLoot = true

# If XP loss (and deleveling) is enabled, default is 'true'
Delevel = True

# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = True

# Spell Book needed to learn skills
SpBookNeeded = True

#Crafting enabled/disabled. On by default
CraftingEnabled = True

# Allow use Event Managers for change occupation for specified steps
# If you need change occupation only use quest for all steps then set this to 0
# Default = 1,2,3
AllowClassMasters = 1,2,3

# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = False

# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = False

# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = cast

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = False

# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = False

# Alternative success rate formulas for skills such Sleep/Root/Stun/Dagger ones,
# 'none' or 'false' for standart, 'alt' - for alternative and 
AltGameSkillFormulas = none

# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = True
AltGameFreightPrice = 1000

# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
#AltGameExponentXp = 0
#AltGameExponentSp = 0
AltGameExponentXp = 0
AltGameExponentSp = 0

# Use tiredness (instead of combat points)
AltGameTiredness = False

# Skill Hit Time multiplier
AltGameSkillHitRate = 1.

# EnableMuliplierHp of mobs HP by skills (sql db already with multiplier)
EnableRateHp = False

# Alternative settings against player with karma
AltKarmaPlayerCanBeKilledInPeaceZone = False
AltKarmaPlayerCanShop = True
AltKarmaPlayerCanTeleport = True
AltKarmaPlayerCanTrade = True
AltKarmaPlayerCanUseWareHouse = True
AltKarmaPlayerCanUseGateKeeper = False

# Require a player to be in a castle/alliance-owning clan to be able to sign for Dawn.
AltRequireCastleForDawn = False

# Determines whether castle ownership is determined by clan or by alliance.
# Default is by alliance, as on official servers.
AltRequireClanCastle = False

# Allow free teleportation around the world.
AltFreeTeleporting = False

# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = True

# Allow player view NPC stats.
AltGameViewNpc = False