<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="4200" levels="7" name="Decrease Atk. Spd.">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily reduces Atk. Speed.
  7: Temporarily reduces Atk. Speed.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4201" levels="7" name="Sleep">

  <set name="save" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="2000"/>
  <set name="reuseDelay" val="8000"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="SLEEP"/>
  <set name="stat" val="SLEEP"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="30000"/>
  <set name="castRange" val="600"/>
  <set name="displayId" val="1069"/>
  <for>
    <effect count="1" name="Sleep" time="30" val="0"/>
  </for>
</skill>
<skill id="4202" levels="7" name="Hold">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Unable to move at all, as though one has grown roots into the ground.
  7: Unable to move at all, as though one has grown roots into the ground.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4203" levels="7" name="Decreases Speed">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily reduces one's speed.
  7: Temporarily reduces one's speed.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4204" levels="7" name="Bleed">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Inflicts a wound and reduces HP. Effect 2.
  7: Inflicts a wound and reduces HP. Effect 8.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <table name="#power"> 2.0 3.0 4.0 5.0 6.0 7.0 8.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4205" levels="7" name="Paralyze">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Paralyzes the entire body.
  7: Paralyzes the entire body.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4206" levels="7" name="Decrease MP">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Decreases one's MP.
  7: Decreases one's MP.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>
  </for>
</skill>
<skill id="4207" levels="7" name="BOSS Twister">

<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 20 22 23 25 27 29 30 </table>
  <table name="#power"> 26.0 29.0 32.0 35.0 38.0 42.0 44.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="element" val="1"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="MDAM"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="750"/>
  <for>

  </for>

</skill>
<skill id="4208" levels="7" name="Shock">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily throws one's enemy into a state of shock, preventing him from moving.
  7: Temporarily throws one's enemy into a state of shock, preventing him from moving.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 27 44 62 85 109 135 157 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <for>
  </for>
</skill>
<skill id="4209" levels="7" name="BOSS Heal">
  <table name="#mpConsume"> 17 30 44 62 80 98 114 </table>
  <table name="#power"> 506.0 513.0 520.0 527.0 534.0 540.0 546.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="1500"/>
  <set name="reuseDelay" val="90000"/>
  <set name="skillTime" val="1500"/>
  <set name="skillType" val="HEAL"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4210" levels="7" name="Life Chant">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 33 59 88 122 159 195 228 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <for>
  </for>
</skill>
<skill id="4211" levels="3" name="BOSS Might">

<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->

<table name="#rate">
	1.08 1.12 1.15
</table>
<table name="#mpConsume">
	10 20 35
</table>

  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
<for>
  <effect count="1" name="Buff" time="1200" val="0">
		<mul order="0x50" stat="pAtk" val="#rate"/>
	</effect>
</for>

</skill>
<skill id="4212" levels="3" name="BOSS Shield">

<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->

<table name="#rate">
	1.08 1.12 1.15
</table>
<table name="#mpConsume">
	10 23 39
</table>

  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
<for>
  <effect count="1" name="Buff" time="1200" val="0">
		<mul order="0x50" stat="pDef" val="#rate"/>
	</effect>
</for>

</skill>
<skill id="4213" levels="2" name="BOSS Haste">

<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
<table name="#Tab-pAtkSpd"> 1.15 1.33 </table>


<table name="#mpConsume"> 39 48 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="400"/>
  <for>
  <effect name="Buff" time="1200" count="1" val="0">
    <mul order="0x50" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
 </effect>
</for>

</skill>
<skill id="4214" levels="3" name="BOSS Reflect Damage">

  <table name="#power"> 10.0 15.0 20.0 </table>

  <set name="power" val="#power"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="6000"/>
  <set name="skillTime" val="1500"/>
  <set name="skillType" val="REFLECT"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1200000"/>
  <set name="castRange" val="-1"/>
  <for>
  <effect count="1" name="Buff" time="1200" val="0">
    <add order="0x40" stat="reflectDam" val="#power"/>
  </effect>
  </for>
</skill>
<skill id="4215" levels="1" name="Silence">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Takes away one's ability to use magic for a long time. A user gets into the Silence state when the user attempts to catch a raid monster whose level is lower than one's level by 8 or more.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1500"/>
  <for>
  </for>
</skill>
<skill id="4216" levels="1" name="Scatter Enemy">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2900"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="800"/>
  <for>
  </for>
</skill>
<skill id="4217" levels="1" name="none">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2900"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="800"/>
  <for>
  </for>
</skill>
<skill id="4218" levels="1" name="Absorb HP MP">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <for>
  </for>
</skill>
<skill id="4219" levels="1" name="Hold">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Unable to move at all, as though one has grown roots into the ground.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="800"/>
  <for>
  </for>
</skill>
<skill id="4220" levels="1" name="Deadly Two-Sword Weapon">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2100"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="50"/>
  <for>
  </for>
</skill>
<skill id="4221" levels="1" name="Deadly Two-Sword Weapon: Range Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4222" levels="1" name="Instant Move">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4223" levels="1" name="Face Chance: Night to Day">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1100"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4224" levels="1" name="Face Chance: Day to Night">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1100"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4225" levels="6" name="Resist Shock">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Provides powerful resistance against Shock Attack.
  6: Provides very powerful resistance against Shock attack.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4226" levels="1" name="Ban Heal">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4227" levels="1" name="Zaken Regeneration">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4228" levels="7" name="Double Dagger Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 1 1 1 1 1 1 1 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <for>
  </for>
</skill>
<skill id="4229" levels="7" name="Monster Wind of Force: Use Both Hands">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 1 1 1 1 1 1 1 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="700"/>
  <for>
  </for>
</skill>
<skill id="4230" levels="1" name="Wild Cannon">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Devastating attack against castle gates and walls.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="10000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="2500"/>
  <for>
  </for>
</skill>
<skill id="4231" levels="7" name="Breath of Phlegm">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 2 2 2 2 2 2 2 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <for>
  </for>
</skill>
<skill id="4232" levels="7" name="NPC Range Strike">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 1 1 1 1 1 1 1 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <for>
  </for>
</skill>
<skill id="4233" levels="1" name="Vampiric Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: While attacking, absorbs the enemy's HP.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4234" levels="7" name="BOSS Power Throw">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 27 44 62 85 109 135 157 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <for>
  </for>
</skill>
<skill id="4235" levels="1" name="none">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="15000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4236" levels="1" name="Decrease Heal">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Reduces recovery magic.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="900"/>
  <for>
  </for>
</skill>
<skill id="4237" levels="1" name="Decreases Speed">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily reduces speed. Effect 3.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="3.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <for>
  </for>
</skill>
<skill id="4238" levels="1" name="Increase Re-use Time">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Increases skill re-use time.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4239" levels="1" name="Antharas Regeneration">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4240" levels="1" name="Antharas Regeneration">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4241" levels="1" name="Antharas Regeneration">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4242" levels="1" name="Zaken Regeneration">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4243" levels="1" name="Venomous Poison">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Gradually reduces HP. Effect 9.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="9.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="2000"/>
  <for>
  </for>
</skill>
<skill id="4244" levels="7" name="NPC Wild Sweep">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 14 22 31 43 55 68 79 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <for>
  </for>
</skill>
<skill id="4245" levels="1" name="Mimic of Wrath">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4246" levels="1" name="Strong in 'nan' activity magic DOT">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4247" levels="7" name="DD Wind Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4248" levels="7" name="HP Absorb Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4249" levels="7" name="Movement Speed Reduction">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Movement speed is reduced temporarily. Effect 2.
  7: Movement speed is reduced temporarily. Effect 2.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <table name="#power"> 2.0 2.0 2.0 2.0 2.0 2.0 2.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="1500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4250" levels="7" name="NPC Twister Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4251" levels="7" name="Beam Cannon: Curving Shot Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4252" levels="7" name="NPC Flame Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4253" levels="7" name="NPC Blaze Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4254" levels="7" name="NPC Prominence Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4255" levels="7" name="Beam Cannon: Straight Shot Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 13 20 27 35 45 55 65 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4256" levels="1" name="100% stun resistance.">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4257" levels="7" name="Monster Hydro Screw Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  created 2005-05-29 23:34:33
-->
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="500"/>
  <for>
  </for>
</skill>
<skill id="4258" levels="1" name="Anti Strider Slow">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Slows down the speed of a user who is riding a strider.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="1000"/>
  <for>
  </for>
</skill>
<skill id="4259" levels="7" name="Toxic Smoke">
<table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <table name="#power"> 2.0 3.0 4.0 5.0 6.0 7.0 8.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="save" val="3"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_AREA"/>
  <set name="skillRadius" val="205"/>
  <set name="hitTime" val="2000"/>
  <set name="reuseDelay" val="8000"/>
  <set name="skillTime" val="2000"/>
  <set name="skillType" val="POISON"/>
  <set name="stat" val="POISON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="30000"/>
  <set name="castRange" val="500"/>
  <for>
    <effect count="6" name="DamOverTime" time="5" val="#power" abnormal="poison"/>
  </for>
</skill>
<skill id="4260" levels="7" name="Steal Blood">
  <table name="#mpConsume"> 18 29 40 53 68 83 98 </table>
  <table name="#power"> 18.0 26.0 38.0 52.0 68.0 85.0 102.0 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="element" val="5"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="8000"/>
  <set name="skillTime" val="4000"/>
  <set name="skillType" val="DRAIN"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="absorbPart" val="0.2" /><!-- absorbs 20% of damage -->
  <for>
  </for>
</skill>
<skill id="4261" levels="8" name="Mega Storm Strike">
  <table name="#mpConsume"> 13 20 27 35 45 55 65 73 </table>
  <table name="#power"> 18.0 26.0 38.0 52.0 68.0 85.0 102.0 85.0 </table>
  <table name="#hitTime"> 4000 4000 4000 4000 4000 4000 4000 1000 </table>
  <table name="#skillTime"> 4000 4000 4000 4000 4000 4000 4000 1000 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="#hitTime"/>
  <set name="element" val="1"/>
  <set name="reuseDelay" val="10000"/>
  <set name="skillTime" val="#skillTime"/>
  <set name="skillType" val="MDAM"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <for>
  </for>
</skill>
<skill id="4262" levels="1" name="Christmas Wind Walk">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Increases Speed. Effect 2.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="2.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4263" levels="1" name="Christmas Haste">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily increases Atk. Spd. Effect 1.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4264" levels="1" name="Christmas Empower">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily increases M. Atk. Effect 1.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="1.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4265" levels="1" name="Christmas Might">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily increases P. Atk. Effect 3.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="3.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4266" levels="1" name="Christmas Shield">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Temporarily increases P. Def. Effect 3.
  created 2005-05-29 23:34:33
-->
  <set name="power" val="3.0"/>
  <set name="target" val="TARGET_NONE"/>
  <set name="skillTime" val="500"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <for>
  </for>
</skill>
<skill id="4267" levels="5" name="Grade Penalty">
  <table name="#rate">0.65 0.42 0.27 0.18 0.10</table>
  <table name="#rate2">0.75 0.56 0.42 0.32 0.23</table>
  <set name="power" val="0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="DEBUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<mul order="0x10" stat="pAtkSpd" val="#rate"/>
	<mul order="0x10" stat="mAtkSpd" val="#rate"/>
	<mul order="0x10" stat="rEvas" val="#rate"/>
	<mul order="0x10" stat="rExp" val="#rate"/>
	<mul order="0x10" stat="runSpd" val="#rate2"/>
	<mul order="0x10" stat="regHp" val="#rate2"/>
	<mul order="0x10" stat="regCp" val="#rate2"/>
	<mul order="0x10" stat="regMp" val="#rate2"/>
  </for>
</skill>
<skill id="4268" levels="1" name="Danger Area">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Located in an area in which one can receive damage or penalty.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4269" levels="1" name="Block All Chat">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: A mode that blocks global chatting. Whispers cannot be heard.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4270" levels="4" name="Weight Penalty">
  <table name="#rate">0.5 0.5 0.5 0.5</table>
  <table name="#rateSpd">1 0.5 0.5 0</table>
  <set name="power" val="0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="DEBUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<mul order="0x10" stat="regHp" val="#rate"/>
	<mul order="0x10" stat="regMp" val="#rate"/>
	<mul order="0x10" stat="runSpd" val="#rateSpd"/>
  </for>
</skill>
<skill id="4271" levels="7" name="Increase Force">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: The force has been increased to level 1.
  7: The force has been increased to level 7.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4272" levels="1" name="Greater Resist Archery Attack">
  <table name="#Tab-bowRes"> 70 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<add order="0x50" stat="bowWpnRes" val="#Tab-bowRes"/>
  </for>
</skill>
<skill id="4273" levels="6" name="Resist Dagger">
  <table name="#Tab-daggerRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<add order="0x50" stat="daggerWpnRes" val="#Tab-daggerRes"/>
  </for>
</skill>
<skill id="4274" levels="5" name="Blunt Attack Weak Point">
  <table name="#Tab-bluntRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<sub order="0x50" stat="bluntWpnRes" val="#Tab-bluntRes"/>
  </for>
</skill>
<skill id="4275" levels="5" name="Sacred Attack Weak Point">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Is vulnerable to a sacred attack.
  5: Is vulnerable to a sacred attack.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4276" levels="5" name="Archery Attack Weak Point">
  <table name="#Tab-bowRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<sub order="0x50" stat="bowWpnRes" val="#Tab-bowRes"/>
  </for>
</skill>
<skill id="4277" levels="6" name="Resist Poison">
  <table name="#Tab-poisonRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
	<add order="0x50" stat="poisonRes" val="#Tab-poisonRes"/>
  </for>
</skill>
<skill id="4278" levels="1" name="Dark Attack">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Launches a dark attack.
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4279" levels="5" name="Fire Attack Weak Point">
  <table name="#Tab-fireRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <sub order="0x50" stat="fireRes" val="#Tab-fireRes"/>
  </for>
</skill>
<skill id="4280" levels="5" name="Water Attack Weak Point">
  <table name="#Tab-waterRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <sub order="0x50" stat="waterRes" val="#Tab-waterRes"/>
  </for>
</skill>
<skill id="4281" levels="5" name="Wind Attack Weak Point">
  <table name="#Tab-windRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <sub order="0x50" stat="windRes" val="#Tab-windRes"/>
  </for>
</skill>
<skill id="4282" levels="5" name="Earth Attack Weak Point">
  <table name="#Tab-earthRes"> 10 15 20 25 30 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <sub order="0x50" stat="earthRes" val="#Tab-earthRes"/>
  </for>
</skill>
<skill id="4283" levels="1" name="Greater Resist Magic Attack">
  <table name="#Tab-mDef"> 55 </table> 
  <set name="power" val="0.0"/> 
  <set name="target" val="TARGET_SELF"/> 
  <set name="skillType" val="BUFF"/> 
  <set name="operateType" val="OP_PASSIVE"/> 
  <set name="castRange" val="-1"/> 
  <for> 
     <add  order='0x40' stat='mDef' val="#Tab-mDef"/> 
  </for> 
</skill> 
<skill id="4284" levels="6" name="Resist Bleeding">
  <table name="#Tab-bleedRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x50" stat="bleedRes" val="#Tab-bleedRes"/>
  </for>
</skill>

<skill id="4285" levels="6" name="Resist Sleep">
  <table name="#Tab-sleepRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x50" stat="sleepRes" val="#Tab-sleepRes"/>
  </for>
</skill>
<skill id="4286" levels="1" name="Great Resist Sleep">
  <table name="#Tab-sleepRes"> 95 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x50" stat="sleepRes" val="#Tab-sleepRes"/>
  </for>
</skill>
<skill id="4287" levels="6" name="Resist Hold">
  <table name="#Tab-rootRes"> 40 50 60 70 80 90 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x50" stat="rootRes" val="#Tab-rootRes"/>
  </for>
</skill>

<skill id="4288" levels="1" name="Greater Resist Hold">
  <table name="#Tab-rootRes"> 95 </table>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="WEAKNESS"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
     <add order="0x50" stat="rootRes" val="#Tab-rootRes"/>
  </for>
</skill>
<skill id="4289" levels="1" name="Wyvern Breath">
  <set name="power" val="250.0"/>
  <set name="mpConsume" val="500"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillTime" val="3600"/>
  <set name="skillType" val="MDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="reuseDelay" val="30000"/>
  <set name="castRange" val="900"/>
  <for>
  </for>
</skill>
<skill id="4290" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Undead
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4291" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Construct
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4292" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Beast
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4293" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Animal
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4294" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Plant
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4295" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Humanoid
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4296" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Spirit
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4297" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Divine
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4298" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Demonic
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
<skill id="4299" levels="1" name="Race">
<!---
  Automatically generated from C3 client files.
  Need to be checked/fixed.
  Target is set to TARGET_NONE, skillType  to NOTDONE for server compatability.
  Descriptions:
  1: Dragon
  created 2005-05-29 23:34:33
-->
  <set name="target" val="TARGET_NONE"/>
  <set name="skillType" val="NOTDONE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  </for>
</skill>
</list>